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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-25-2006, 02:49 PM   #11 (permalink)
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You better damn well, because it has my flag capture radius effect XD
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Old 06-25-2006, 05:25 PM   #12 (permalink)
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Tee Hee Hee, looks really cool ingame too ^_^
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Old 06-28-2006, 08:35 AM   #13 (permalink)
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Incidentally, anyone have an idea how remote C4 could be coded to be ground placable?

I've considered several possibilities, one involved creating a dummy object inside the spec ops infantry with the spec op being an open container, the dummy object would come with a granted upgrade which creates the C4 as a static drone to the dummy object, the detonation would be done by having the spec op fire an exclusive dummy object destroyer weapon.

Technically that could work, but only for one C4, plus there are other code contradictions with the current BFC code.

Im thinking the best possible way is to bite our lips and just allow the spec op to place a special 'prep spot for C4' object, which obviously will do nothing and just be C4-able.
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Old 06-28-2006, 09:44 PM   #14 (permalink)
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I thought that the only things stopping Col. Burton from placing C4 charges out in the open were the Enum value on the SpecialPower and the Option settings on the CommandButton. Have you tried changing them?
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Old 06-29-2006, 06:29 AM   #15 (permalink)
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Hmm, actually, no, good thinking *thumbs up*.

Anyways, we are working on some crazy things at the moment, stuff like buildings with roofs you can walk on, more information at a later date.
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Old 06-30-2006, 06:46 AM   #16 (permalink)
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Quote:
Originally Posted by CommieDog";p=&quot View Post
I thought that the only things stopping Col. Burton from placing C4 charges out in the open were the Enum value on the SpecialPower and the Option settings on the CommandButton. Have you tried changing them?
I have a vague memory that I did try that once, I assumed IHM tried it too and failed, better try it though just incase.
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Old 06-30-2006, 10:20 AM   #17 (permalink)
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I really can't remember if I did or didn't, when I'm finished re-coding ill give it a try.
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Old 07-12-2006, 09:51 AM   #18 (permalink)
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Today we are showing off more vehicles to be used during your battles. The first is the M1A2 Abrams Tank, this is the main battle tank of the USMC army, and the main driving force of the army, used to fight against other tanks, as well as put a halt on enemy infantry. Next is the SU-34 Flanker, this is the bomber jet used by the MEC army, this is used to wipe out vehicles at high speeds, especially with the use of the Laser Missiles which are used for taking out vehicle in a single shot.

[imgl:812d5f59a0]http://www.bfc.cnc-source.com/content/renders/Abrams_tn.png[/imgl:812d5f59a0] [imgl:812d5f59a0]http://www.bfc.cnc-source.com/content/renders/SU34_tn.png[/imgl:812d5f59a0]

Sorry for the lateness of this update, we have been busy with coding the mod more so than modelling and skinning. We now also have a new staff member, Skulking_Ferrit, he will be modelling and skinning for the mod. We are currently looking for infantry modelers, skinners and animators, if anyone wish to take these positions, please contact IHM at infinhellmasker@aol.com.
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Old 07-12-2006, 03:33 PM   #19 (permalink)
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hey... i made a su-34 before... when i used to be super noob lol... I made an eagle tho... and if you want i will show you... it proabally the best eagle i've made...and i could probally also cook up a good MIG-29...i did it before and it was easy...last but not least, i have a JSF model...it almost done... if you want to, you may have it

PS: All the models i just listed are NOT public stuff... with the exception of the F15 which only 1 other person uses, no one else has access to these models...at least my versions anways...
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Old 07-12-2006, 04:38 PM   #20 (permalink)
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Nah, im good, I have a guy working on the aircraft, he is making the JSF currently.
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