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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-30-2006, 07:53 PM   #1 (permalink)
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Default Superweapon timers

In the ProGen Mod, the superweapon timers in the top right corner of your screen are removed. How do you put them back? One time I got attacked by a particle cannon and I didn't even know that it was ready!
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Old 06-30-2006, 07:56 PM   #2 (permalink)
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Oops, wrong section.
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Old 07-02-2006, 03:56 AM   #3 (permalink)
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SpecialPower SuperweaponDaisyCutter
Enum = SPECIAL_DAISY_CUTTER
ReloadTime = 360000 ; in milliseconds
RequiredScience = SCIENCE_DaisyCutter
PublicTimer = No
SharedSyncedTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 25
RadiusCursorRadius = 170
ShortcutPower = Yes
AcademyClassify = ACT_SUPERPOWER

In : SpecialPower.txt
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Old 07-02-2006, 04:46 PM   #4 (permalink)
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SpecialPower.ini actually
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Old 07-05-2006, 05:36 AM   #5 (permalink)
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SamB! Get a life!! lol
My mistake, I changed every *.ini file to *.txt so I can search for text in the files.
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Old 07-06-2006, 05:34 AM   #6 (permalink)
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huh...? a bit complicated, isn't it?
actually you can handle ini files like any normal text file
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Old 07-06-2006, 10:38 PM   #7 (permalink)
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yeah set the .inis to be "always opened" with notepad (right click -> open with -> choose prog -> check the "always ....." box)
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Old 07-08-2006, 10:05 AM   #8 (permalink)
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Quote:
Originally Posted by ramon156";p=&quot View Post
SpecialPower SuperweaponDaisyCutter
Enum = SPECIAL_DAISY_CUTTER
ReloadTime = 360000 ; in milliseconds
RequiredScience = SCIENCE_DaisyCutter
PublicTimer = No
SharedSyncedTimer = Yes
ViewObjectDuration = 30000
ViewObjectRange = 25
RadiusCursorRadius = 170
ShortcutPower = Yes
AcademyClassify = ACT_SUPERPOWER

In : SpecialPower.txt
I can't find Nuclear Missile in the ini.

ALSO when I do this the public timer says MISSING:'GUI: ...
What happened to the GUI?
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Old 07-08-2006, 02:50 PM   #9 (permalink)
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Well in ini files, the Nuclear Missile is actually called neutron missile. Try searching for that.

The MISSING:'GUI..' thing shouldn't be there really, unless Dee took them out, which i doubt. The MISSING.... just means that it's missing the str/csf data for the following objectname. They're used over just manually implementing "Nuclear Missile: ", etc. to easily port to other languages.

I don't really know how to edit csf files, nor how to get str files since I never edited them before.
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Old 07-09-2006, 05:09 PM   #10 (permalink)
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Quote:
Originally Posted by ramon156";p=&quot View Post
SamB! Get a life!! lol
My mistake, I changed every *.ini file to *.txt so I can search for text in the files.
i was only correcting u

and u edit .csf files with csfeditor
.str files are for maps i think and are edited with notepad
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