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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
07-03-2006, 08:02 PM
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#1 (permalink)
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Senior Member
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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Mismatchfest - Unknown Cause
I have solved my lag issue with my mod. Apparently my mod is so uber-cool, that you need a good card to play. I had to put in a Radeon ATI 9600 into the other computer. No lag at all.
It still mismatches however! There are no spare or loose files at all! The regular game doesn't mismatch, but my mod does. What else besides a poor connection (we are on LAN, in the same room!) or lag can cause a mismatch?
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07-03-2006, 08:36 PM
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#2 (permalink)
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Senior Member
Join Date: Oct 2003
Location: England
Posts: 272
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HMMM, you do any map scripting?
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07-03-2006, 09:49 PM
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#3 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 134
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have you tried opening your mod in worldbuilder? it's pickier than the actual game in terms of bugs.
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07-03-2006, 11:05 PM
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#4 (permalink)
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Senior Member
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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Why yes I have, I use a map called NekoTestWarMapUber.map where I place my new units and play with them before I add them into the game. I also have a map called atlanticfusion.map, which is the other currently playable map in the whole mod.
Should I remove all the little bugs that pop up? Because I just hit ignore and I get in, although if it crashes I fix it.
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07-03-2006, 11:32 PM
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#5 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 134
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Sorry, you'll have to fix all the little bugs. Worldbuilder needs to pass without any errors since it's just about as picky about errors as multiplayer is.
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07-04-2006, 12:17 AM
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#6 (permalink)
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Senior Member
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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Started once I read your post. My mod was developed so far on 1.00 on generals, so all the extra weapons and OCL's I have to add by hand, as replacing the file would cause more harm than good. I also cleared all of the side's stuff out, Putting ";Cleaned" in many files (excluding a few like WeaponObjects.ini, Civilian___.ini, etc.) It will take time, but hopefully I can play for longer than 10 minutes.
If that solved my problem, your name will go in the credits, under Uber-Ownage Helpers (real section)
Waraddict is the other name besides you, since he helped on the controlbar. I would say playing the mod for more than 5 minutes is about the same level as the controlbar :P
EDIT: COME ON! Still mismatches, but lasts a tad longer! By any chance does loose (as in not in a .big file) ini files contribute to the possibility of a mismatch?
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07-04-2006, 07:39 AM
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#7 (permalink)
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Senior Member
Join Date: Oct 2003
Location: England
Posts: 272
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No they dont, what map are you playing when you hit a miss match? If you want, catch me on msn, I should be able to help you a bit on there.
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07-04-2006, 06:15 PM
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#8 (permalink)
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Senior Member
Join Date: Aug 2004
Location: St. Petersburg, FL
Posts: 272
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Okay... I fixed it but wow that was stupid.
I have a system I made where a pretty orb in the ground spawns crystals. Anyway, after a while, it can't spawn any, and it mismatches.
I just have to add the crystals in the map before it begins, instead of letting them spawn. It sucks because the money is limited, but it works now.
I did revert back to the old version before I fixed all of the WB bugs, and it did mismatch, so it was kindof half/half, it it wasnt the errors, it was the crystals, and vice versa.
Finally!
YAYAYAYAYAYAYAYAYAYAYAYYAYAYAYAYAYYAY!
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07-04-2006, 07:42 PM
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#9 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 134
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Congrats! 
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07-05-2006, 07:56 AM
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#10 (permalink)
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Senior Member
Join Date: Oct 2003
Location: England
Posts: 272
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Hmmm, if you want your crystals to spawn, I might be able to help you make something.
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