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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-11-2006, 12:40 AM   #11 (permalink)
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Hmm... I wouldnt know how to make it continue to fall... heh, I had enough fun when I made tanks to where they could stay on the battlefield after they died, only problem was after like 30 minutes the tank could be used again if you kept an eye on it..

How would I start making this new LMPBM, or the burst missile strike... (I just call it Large Multi Purpose Burst Missile, LMPBM for short..) I know how to modify the missile to look different, and I have looked through the Nuke and Cluster mine code, I just plain dont know how or where to start..

But for my first try, I want to make the LMPBM basically like the FAEB, only not as a generals point, but as a building that costs alot in order to have the power to call one in.. Basically just make a building, make a special power and have a plane deliver the payload, and code the weapon itself..

Meh, Ill just make another thread or use this one to ask how to make the LMPBM... :|
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Old 07-11-2006, 03:17 PM   #12 (permalink)
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ok one sec... do you want it to be like a nuke where a missile flies into the air and comes down and splits [harder] or a missile or bomb that is shot from an aircraft and splits [easier]
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Old 07-11-2006, 05:49 PM   #13 (permalink)
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Well if its possible, I'd probably take both codes, and use the missile version later, just want to get the thing on a plane and play with the sounds and particle fx until I'm ready.. Then the LMPBM can come to life, until then, the aircraft will do..
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