logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,642
Total Threads: 8,744
Posts: 95,512

Administrators:
DeeZire, Redemption

There are currently 15 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 07-17-2006, 03:08 PM   #1 (permalink)
Junior Member
 
Join Date: Jul 2006
Location: Philippines
Posts: 21
Send a message via Yahoo to hmaster10
Default Giving Tank Hunters Laser Guided Missiles

I'm new here and this is my first time modding CNC ... you can say that I gotten bored w/ the old plays so I want to switch things around and play it again... unfortunately I'm having troubles w/ what I'm doing

Code:
  WeaponSet
    Conditions = None 
    Weapon = PRIMARY    MissileDefenderMissileWeapon 
    Weapon = SECONDARY  MissileDefenderLaserGuidedMissileWeapon
    AutoChooseSources = PRIMARY FROM_PLAYER FROM_SCRIPT FROM_AI
    AutoChooseSources = SECONDARY NONE
  End

  Behavior = SpecialAbility ModuleTag_08
    SpecialPowerTemplate = SpecialAbilityMissileDefenderLaserGuidedMissiles
    UpdateModuleStartsAttack = Yes
    InitiateSound = MissileDefenderVoiceAttackLaser
  End
  Behavior = SpecialAbilityUpdate ModuleTag_09
    SpecialPowerTemplate = SpecialAbilityMissileDefenderLaserGuidedMissiles
    StartAbilityRange = 200.0
    AbilityAbortRange = 250.0
    PreparationTime = 1000
    PersistentPrepTime = 500
    SpecialObject = LaserBeam
    SpecialObjectAttachToBone = Muzzle01
  End
by adding the following code in the ini file. the tank hunters shoots the ground when using the laser guided missile ability

anyone knows y?
hmaster10 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-17-2006, 03:30 PM   #2 (permalink)
Member
 
Join Date: May 2006
Posts: 32
Send a message via MSN to ramon156
Default

I'm not good at this.
But I think it's attached to the wrong bone;

SpecialObjectAttachToBone = Muzzle01
ramon156 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-17-2006, 06:19 PM   #3 (permalink)
Member
 
Join Date: Nov 2005
Posts: 83
Send a message via ICQ to SamB Send a message via MSN to SamB
Default

it shoots the ground, or does it come out of the guys feet? i cant imagine them just shooting the ground.
also last time i added a special weapon like that, were u have to clik a button, i never added a module tag. it just worked :tard:
i think u just have to add the weapon and the sources thing or wateva it is and add the command button
SamB is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-17-2006, 10:50 PM   #4 (permalink)
Junior Member
 
Join Date: Jul 2006
Location: Philippines
Posts: 21
Send a message via Yahoo to hmaster10
Default

Quote:
Originally Posted by SamB";p=&quot View Post
it shoots the ground, or does it come out of the guys feet? i cant imagine them just shooting the ground.
also last time i added a special weapon like that, were u have to clik a button, i never added a module tag. it just worked :tard:
i think u just have to add the weapon and the sources thing or wateva it is and add the command button
Yup, it was facing downwards then start shooting the ground. This happens if I put the SpecialAbility Module, but if I only set the weponset it shoots normally
hmaster10 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-18-2006, 03:36 PM   #5 (permalink)
Member
 
Join Date: Nov 2005
Posts: 83
Send a message via ICQ to SamB Send a message via MSN to SamB
Default

dont bother wiv special ability module then. also does he just shoot down or does his whole body float in the air and he shoots down? can i see a pic of it? ive neva heard of anything like this unless it has no propulssion or something :rockbrow:
SamB is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-19-2006, 12:40 AM   #6 (permalink)
Junior Member
 
Join Date: Jul 2006
Location: Philippines
Posts: 21
Send a message via Yahoo to hmaster10
Default

here is an image of it

hmaster10 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-19-2006, 04:03 AM   #7 (permalink)
Member
 
Join Date: May 2006
Posts: 32
Send a message via MSN to ramon156
Default

Looks like he's playing the "idle/walk" animation after he has "laser locked"?
ramon156 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-19-2006, 06:00 AM   #8 (permalink)
Junior Member
 
Join Date: Jul 2006
Location: Philippines
Posts: 21
Send a message via Yahoo to hmaster10
Default

Quote:
Originally Posted by ramon156";p=&quot View Post
Looks like he's playing the "idle/walk" animation after he has "laser locked"?
yup and shoots the ground... :S


EDIT:

I tried putting other weapon in slot SECONDARY/TERTIARY and I notice same problem. It seems tank hunter don't have control over secondary/tertiary slot of thier weapon
hmaster10 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
better guided missiles.... Plasma Generals & Zero Hour Editing 6 06-25-2006 05:40 AM
Zero Hour: Laser guided Airstrikes?? DarkSentinel Generals & Zero Hour Editing 2 10-04-2004 11:42 AM
Prism Tank Laser Weapon [WIP] warlord Generals & Zero Hour Editing 6 07-01-2004 11:57 PM
Laser that destroys superweapon missiles Granger Generals & Zero Hour Editing 14 06-20-2004 01:36 PM
problem with dual laser tank Vger Generals & Zero Hour Editing 6 01-02-2004 09:06 AM


All times are GMT -4. The time now is 01:49 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.