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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Units in guard mode not moving for friendly units?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-25-2006, 01:23 AM   #1 (permalink)
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Default Units in guard mode not moving for friendly units?

How would one do this?

I haven't modded this game in a while, so I apologise if I'm a little slow.
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Old 07-25-2006, 01:57 AM   #2 (permalink)
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It's hard-coded, there's sod all you can do about it, except make it so that units don't collide at all, but you don't want to be doing that.
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Old 07-25-2006, 07:12 AM   #3 (permalink)
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God, that is so annoying, when they all get in a pile up and wont move, AFAIK there ain't anything you can do about it.
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Old 07-25-2006, 07:42 AM   #4 (permalink)
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Actually, if you have them selected, and double click when you give them a move order, they will automatically sort themselves out a bit.
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Old 07-25-2006, 05:44 PM   #5 (permalink)
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Thats only on Zero Hour when you have double click guard set.
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Old 07-25-2006, 08:48 PM   #6 (permalink)
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No, nothing to do with double click guarding at all - the double click movement forces units to recalculate their movement paths. Try playing in debug mode, and you'll see it :P
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Old 07-26-2006, 12:39 PM   #7 (permalink)
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How do you get in debug mode?
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Old 07-26-2006, 01:54 PM   #8 (permalink)
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Can't remember the shortcut actually :lol:

But in GameData you can change the tags "DebugAi" and "DebugAiObstacles", as well as going into GameDataDebug and turning on "StateMachineDebug" and "ShowCollisionExtents". Should show you something anyway ^^
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Old 07-26-2006, 06:19 PM   #9 (permalink)
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Lol, I tried the -debug tag, didnt seem to do anything >_>
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