Are you sure the names are correct in the INI?
it's suppose to be:
Code:
WeaponLaunchBone = PRIMARY Muzzle
not
Code:
WeaponLaunchBone = PRIMARY Muzzle01
They do this to allow some units (e.g. Rocket Buggy) to have more than one bone that the weapon projectile comes out of. You also might want to change the WeaponFireFXBone the same way if you made this mistake.
...OR...
I don't have gmax anymore (reformat), and I don't remember what are the 2 export settings. One is Export Geometry and the other is Export -something- (Probably transform? correct me here). Anyway, that should be enabled for all your bones (including Muzzle01). It's hard to tell if you did this or not since "checked off" could be either state.
Weeeeee... still up at 2am <-- off topic
