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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Weapon Fires from Objects Center and Not TheWeaponAttachBone

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-28-2006, 01:42 AM   #1 (permalink)
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Default Weapon Fires from Objects Center and Not TheWeaponAttachBone

I have had this problem before and had solved it who knows a long time ago.

I cannot remember what could cause this. I had attempted to search the forums but could not get the result I wanted.

I have the common problem where the projectile of my tank does not shoot from the attach bone but from dead center bottom of my tank.

What Could I be Missing?

Linked Muzzle01 to Barrel and Linked Barrel to Turret01
Muzzle01 is checked off with Export Transform
Every model object has ExportTransform Checked Off and all Visible Models have Export Gemoetry
The Names are Correct in the INI.
I exported the Model as a Animated Heirachy Model.
The Pivot Points on all Model Objects are correctly Set.

Have I done something wrong?
Can you suggest something that I might have done wrong?
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Old 07-28-2006, 02:45 AM   #2 (permalink)
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Are you sure the names are correct in the INI?
it's suppose to be:
Code:
WeaponLaunchBone = PRIMARY Muzzle
not
Code:
WeaponLaunchBone = PRIMARY Muzzle01
They do this to allow some units (e.g. Rocket Buggy) to have more than one bone that the weapon projectile comes out of. You also might want to change the WeaponFireFXBone the same way if you made this mistake.

...OR...

I don't have gmax anymore (reformat), and I don't remember what are the 2 export settings. One is Export Geometry and the other is Export -something- (Probably transform? correct me here). Anyway, that should be enabled for all your bones (including Muzzle01). It's hard to tell if you did this or not since "checked off" could be either state.

Weeeeee... still up at 2am <-- off topic
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Old 07-28-2006, 09:20 AM   #3 (permalink)
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I had tired the bones with an without the numbers appended on the unit previously. the overlord orginally had them numbered so I had put the numbers back on.

I will try that again and check my export setting once again and report what happens.
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Old 07-31-2006, 04:38 PM   #4 (permalink)
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Default

Well to my knowledge, you can have Muzzle, Or Muzzle01...just like you can have turret, or turret01...so i dont think thats the problem... for the bones you dont want export geometry checked, as it will show the green dots on the model... everything should have export transform...EVERYTHING...only reason i could see it not working is in the coding...so please display the tanks code, as well as the weapon it shoots...cause for some projectiles such as small missiles and such, you need a whole other set of bones for it to work, and it will just shoot from under the tank...
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