Hmmm, theres a way around that I figure, if you can only build one, make it so you actually build a beacon, that beacon is limited to one build only. When the beacon comes out, it spawns the actual guy. This beacon will never disapear, so make sure it is set to no collide so people can run through it, make it invisible too, and unclickable, and so on... Anyway, the guy that the beacon spawns can then change between his forms, deploy, or what you call it, because that beacon will stop you building another. Now, heres the key part, when your guy dies from any death, EXCEPT the one your reserving for your deploy system, make it so he uses a weapon which covers the whole entire map (So have a blast radius of around 1500, not range) then make it so that weapon only effects your team, and specifically, that beacon.
So the way it works is you build a beacon which stops the guy from being built.
The beacon spawns a guy.
When the guy actually dies, he removes the beacon, allowing another to be built.
Hope you understood that.
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