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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-02-2006, 08:34 AM   #21 (permalink)
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thanx

but what do u mean by (and mapping it to the part of the model)...

And Second
Is there any tutorial for the turret thing...
i hope so..

BlackBird
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Old 09-16-2006, 10:16 PM   #22 (permalink)
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Hey Guys
Good News And Bad News
The Bad News Is That I Won't Be Finishing All Of The Armageddon By The Deadline
But The Good News Is That I Finished 6 Complete New Buildings In The Soviet Union And I'm Making Progress
But I Need Help!!
I'm Creating A SamSite , And I Can't Figure Out How To Link The Turret01 To The Root Transform And The Turretel To The Turret And The Weapons And So On...
I Think It's Something In Hierarchy Toolbar (Binding, Linking, Parent-Children)
But I Can't Figure Out How??
Please Help

BlackBird
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Old 09-18-2006, 11:24 AM   #23 (permalink)
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Guys Please Help Me
How Can I Link Two Bones??
I Know It Seems Just Like An Amateur Problem
But I Can't Figure How
BlackBird
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Old 09-25-2006, 03:59 AM   #24 (permalink)
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can i just say that
1. iran n iraq are not the same thing as iraq uses weapons over 50 years old that were sold to them by USA during the iran iraq war in 1979-1988. While iran uses rather advanced weapons developed in the recent years. many of these weapons are similar to chinese and russian weapons except for ones developed in iran such as Shahab III (a very high tech long range missile, im sure you've heard about it on the news)
2.i would also not suggest you making syria as this country probebly wont have any "special" weapons etc..
3.Iraq you could simply use many of the GLA models. and you may also be able to modify some of the vehicles to use for iran aswell.
4.i would forget about europian allance and either Iraq or Iran. /Leave them to the last.
6.and the whole campaign thing i would also leave out, focus more on the multiplayer game.
5. I could probebly help you with mapping/scipting and creating images for vehicles, infantry, buildings etc...
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