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Command and Conquer Editing
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Generals & Zero Hour Editing
» Missile Doesnt ascend properly
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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08-16-2006, 11:51 PM
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SmokeyDaBear
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Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
Missile Doesnt ascend properly
Hi... i have this launch pad and a missile for it. I want the missile to launch like the nuclear missile, which goes straight up...instead I get something that looks a little like this:
can ya help me?
08-17-2006, 04:01 AM
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full_circle
Senior Member
Join Date: Feb 2004
Posts: 110
How are you doing it so far?
I just had a quick look at the Nuke's code and it looks to be done through a special power.
08-17-2006, 09:34 PM
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SmokeyDaBear
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Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
it is basically a copy of the orignial nuclear missile so should launch exactly like it...only diference is im using the baikonor rocket
08-17-2006, 09:42 PM
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IHM
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Join Date: Oct 2003
Location: England
Posts: 272
The bone on the model, its pivot is set wrong, thats all.
If you dont want to, or cant edit its pivot, just give the building a turret that always fires at 90.
08-19-2006, 06:01 PM
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SmokeyDaBear
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Join Date: Apr 2005
Location: Gamers Heaven
Posts: 781
hmmm good idea IHM never thought of that... i will try that later and see how it works out...
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