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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-01-2003, 07:19 AM   #11 (permalink)
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Quote:
Originally Posted by Phoib
Oops, mixed the names up. :tard:

I still don't find the model pretty or good.

Here's my real T90, from my modeller ArdRaeiss
the turret and barrel are about 600 polys on there own if not more no chance that is 600 polys.
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Old 04-01-2003, 07:42 AM   #12 (permalink)
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Yeah for sure, my harrier was topping 600 polys just after putting a small spherical cockpit on it. After changing it to a NGon, the poly count droped to 270 polys.
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Old 04-01-2003, 07:50 AM   #13 (permalink)
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I like it, and yours looks like the Chinas Main Battle Tnak.
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Old 04-01-2003, 07:52 AM   #14 (permalink)
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You have to remember though that its iraqi and iraq is crappy so for iraq it looks good.
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Old 04-01-2003, 07:59 AM   #15 (permalink)
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I like it too. Tanks should be boxy. Besides, I salute anyone who shows actual ingame pics.
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Old 04-01-2003, 08:11 AM   #16 (permalink)
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653 Faces.

And making good low poly domes can be done. Just check out this model:

262 poly's.

Ingame:

Better texture:


And for the T90 looking like a T-55:

Its how the tank looks like in real life
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Old 04-01-2003, 08:14 AM   #17 (permalink)
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i say that model is about 900-1500 polys easy!! henfords model is good needs skinned better.. but i suppose it for iraq :lol:

henford i need 2 speak 2 u on MSN ASAP.

edit: the tank on page 1 not above this post..lol
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Old 04-01-2003, 08:18 AM   #18 (permalink)
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The T90 model is 653 faces. Believe it or not.
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Old 04-01-2003, 09:30 AM   #19 (permalink)
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What is wrong with the skin?
It is rusty, crappy, looks shit in a good way, fairly detailed, and if you soom in, towards the back on the sides, it has a scratched out soviet logo
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Old 04-01-2003, 12:36 PM   #20 (permalink)
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post a close up of the back
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