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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-28-2006, 07:27 AM   #11 (permalink)
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If you have ZH, run the worldbuilder and see if there is an error
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Old 08-28-2006, 06:47 PM   #12 (permalink)
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Yes i have ZH and there is an error when i start the worldbuilder:

ASSETION FAILURE:Weapon NeutronMissileWeapon not found!
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Old 08-28-2006, 07:13 PM   #13 (permalink)
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You probably renamed the NeutronMissileWeapon. if you wanted to keep the name change you need the change the objects that call the weapon. In this case, modify the SUPERWEAPON_NeutronMissile in the ObjectCreationList.ini file and change the NeutronMissileWeapon to whatever you named it.

If you didn't want to change the name then it's probably some error with your syntax (e.g. Not ending weapons with "End", etc.) or you accidentally deleted the NeutronMissileWeapon, here's the code for it:
Code:
Weapon NeutronMissileWeapon
  PrimaryDamage = 0               ; not used for this weapon (it's "special")            
  PrimaryDamageRadius = 0         ; not used for this weapon (it's "special")     
  AttackRange = 99999             ; not used for this weapon (it's "special")
  DamageType = RADIATION          ; not used for this weapon (it's "special")
  DeathType = NORMAL
  WeaponSpeed = 99999             ; not used for this weapon (it's "special")
  ProjectileObject = NeutronMissile
  ProjectileExhaust = NeutronMissileExhaust
  FireFX = WeaponFX_NeutronMissile
  ProjectileDetonationFX = None   ; not used for this weapon (it's "special")
  RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
  DelayBetweenShots = 0           ; not used for this weapon (it's "special")
  ClipSize = 1                    ; not used for this weapon (it's "special")
  ClipReloadTime = 0              ; not used for this weapon (it's "special")
  AutoReloadsClip = No            ; not used for this weapon (it's "special")
End
Just copy & paste it into your Weapons.ini file if you don't have it (do a search first).
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Old 08-30-2006, 09:31 PM   #14 (permalink)
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I put the neutron blablalbla in weapon.ini because it wasn't there,all weapons have End and it still shows me that error!so i tried to launch the worldbuilder to see if it gives any errors and it did,but this time it was sayng that Artilery.... if missing not neutron...!Strange!!!
Another strange thing is that after i deleted the weapon.ini and extracted a new one the neutron...or the artilary.. was not there(and i can ashure you that it's the original weapo.ini without any modifycations)and still.......the game worked!After i have set PrimaryDamage to 61.0 for the crusader tank it started giving me the error of before!
So the neutron...or artilery... can't be the problem,the End thing either!
Wath is the problem?!?!?!?!?!?!?!?!
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Old 08-31-2006, 08:17 AM   #15 (permalink)
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omg. wtf have u done with your game dude? re-install ZH and take the very original weapon.ini and do it again. that should help...
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Old 09-01-2006, 05:26 PM   #16 (permalink)
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I thought of that a looooooong time ago but you see,i'm a wery lazy man when it comes to instaling and reinstaling stuf! But now i have to do it!OH!!!!!!!!
If it still doesn't work(i doupt that ) i'm gona report you to the police for putting me to do somethig that i hate so much(reinstaling)! JOOOOOOOOOKING!!!!!!!
I hope it'l work!!
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Old 09-06-2006, 04:21 PM   #17 (permalink)
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I have reinstaled the game and now it works!
Thanks to everyone who helped!
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