User Name
Remember Me?
Password
Home
Forums
Downloads
Register
FAQ
Members List
Calendar
Search
Today's Posts
Mark Forums Read
Forum Info
Forum Members: 18,677
Total Threads: 8,795
Posts: 95,825
Administrators:
DeeZire
,
Redemption
There are currently
29
users online.
Partner Links
Free Credit Repair
Learn the Ticket Broker Secrets
Advertisements
DeeZire Online
>
Editing Community
>
Command and Conquer Editing
>
Generals & Zero Hour Editing
» T90 model poly count
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
LinkBack
Thread Tools
08-26-2006, 12:07 PM
#
1
(
permalink
)
gluckol
Member
Join Date: Oct 2004
Location: Indonesia
Posts: 84
T90 model poly count
Hi,
Does anyone think that 600+ polys on a T-90 is too much? Thanks
08-26-2006, 12:20 PM
#
2
(
permalink
)
TerroR
Member
Join Date: May 2004
Location: UK
Posts: 98
anything below 1000 seems fine.
08-26-2006, 12:28 PM
#
3
(
permalink
)
F-15Cipher
Member
Join Date: Apr 2006
Location: 20,000 Feet, In A Su-37...
Posts: 34
Hmm, nice, just try to keep your poly count between 500-700, anything above and it kills your computer when in numbers...
08-26-2006, 10:47 PM
#
4
(
permalink
)
gluckol
Member
Join Date: Oct 2004
Location: Indonesia
Posts: 84
Ok, now comes the painful part of UVing... Those russians just
had
to put all those reactive armors....
«
Previous Thread
|
Next Thread
»
Thread Tools
Show Printable Version
Email this Page
Posting Rules
You
may not
post new threads
You
may not
post replies
You
may not
post attachments
You
may not
edit your posts
BB code
is
On
Smilies
are
On
[IMG]
code is
On
HTML code is
Off
Trackbacks
are
Off
Pingbacks
are
On
Refbacks
are
On
Similar Threads
Thread
Thread Starter
Forum
Replies
Last Post
poly question
TibMoon
Generals & Zero Hour Editing
11
07-05-2004
02:30 PM
poly limit count ...
juanmanuelsanchez
Generals & Zero Hour Editing
3
09-23-2003
11:56 AM
Poly Count? INI help
jmb8785
Generals & Zero Hour Editing
6
05-13-2003
12:25 PM
Low Polly Count
Chronomaw
Generals & Zero Hour Editing
52
05-05-2003
05:27 PM
MCV count as building?
needleman
Red Alert 2 & Yuri's Revenge Editing
16
02-12-2003
08:13 PM
All times are GMT -4. The time now is
03:11 PM
.
Contact Us
-
Deezire Online
-
Archive
-
Top
Design By:
Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBack
LinkBack URL
About LinkBacks
Bookmark & Share
Digg this Thread!
Add Thread to del.icio.us
Bookmark in Technorati
Furl this Thread!
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45