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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-16-2006, 01:12 PM   #1 (permalink)
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Default Generals AI modding help needed

I am noob modding Generals AI, I have only changed few things related to AI's base building.

I would like to make an attack force for the Airforce AI.

I would like the AI to attack enemy's super weapon with...well, for example 4 auroras.
How can this be done? I haven't even found any attack team entries from the SkirmishScripts file...

Could someone give me a detailed info about that, or perhaps a link to some editing guide.

Is it a bit like RA2 AI? Taskforce, script, etc?
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Old 09-16-2006, 01:47 PM   #2 (permalink)
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Default

well...the way i would do it is in editing script... now lets say you opened the skirmishscripts.scb and make an american team in worldbuilder called "Sw attack team" and make it four auroras... You could have a sort of trigger that tells us to build auroras when they have detected a superweapon has been built by another player
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