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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-24-2006, 12:17 AM   #11 (permalink)
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True, but keep in mind that if the crate collide does not occur (meaning it did not directly hit the target), the weapon object will remain in the game. This can be avoided by giving it an effective DeletionUpdate module.
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Old 09-24-2006, 05:19 AM   #12 (permalink)
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If the weapon object missed a still object then we have problems.
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Old 01-07-2008, 11:52 PM   #13 (permalink)
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See the map.ini for my Dune2 themed test map single player mission. In this mission the Green side (Ordos) have an Ordos Deviator vehicle that launches missiles that will hijack your vehicles.

I figured that Generals is an upgraded version of Dune 2 with:
Noble Artreides = America (a fleet of Ornithopters, er i mean A-10s), blue
Insididuous Ordos = GLA (stealth tactics, weak but fast units, saboteurs), green
Harkonen = China (Atomics, heavy twin barreled tanks), red

Note however that the Ordos are actually based on China, since Ordos is a place in China and the Chinese are very money and profit oriented.

Last edited by beng; 01-07-2008 at 11:57 PM.
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