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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-29-2006, 05:15 PM   #1 (permalink)
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Default Recon Buggy

I am trying to make a Recon Buggy, where you can put in regular infantry that will man the MG on top if you choose.

Is it possible to make the GLA Bike logic so that when the rider exits, that it will not fall over or die?
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Old 09-29-2006, 09:07 PM   #2 (permalink)
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If you want the weapon to be the same regardless of the infantry unit inside, then you would probably be better off using ArmedRidersUpgradeMyWeaponSet = Yes on an otherwise standard TransportContain module and adding the desired weapon to an upgraded WeaponSet. The only problem with this is if you want to use an upgraded WeaponSet for something else.
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Old 09-30-2006, 09:39 PM   #3 (permalink)
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Is it possible to make it so it changes model when it upgrades, and will it un-upgrade itself?
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Old 09-30-2006, 10:48 PM   #4 (permalink)
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Yes. The code I used for a similar unit worked fine using the WEAPONSET_PLAYER_UPGRADE flag for the ConditionState.
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