hi there,
I spent a couple of weeks for this problem: how the hell is it possible to combine RiderChangeContain logic with Structures? I want to get a defense structure where I can send in my infantrymen. Depending on which infantry is inside the container, the rider should change like we know it from the CombatBike (and weapons of course). But it doesn't work when I try the same for structures, and since I've defined an infantryman as "InitialPayload" within the RCC the Game crashes
Any help, tips, advices?
Thx in advance!
Dibelius