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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-26-2006, 11:19 AM   #11 (permalink)
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This is true, but it may work as a mob, as they are both essentially just spawners.

Anyway, the mob code is:

Behavior = MobMemberSlavedUpdate ModuleTag_Mob
MustCatchUpRadius = 100
NoNeedToCatchUpRadius = 20
End
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Old 11-03-2006, 10:40 AM   #12 (permalink)
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Yes - you could make the stinger site a unit, and have it slave a few sub-units that will never stray. Should work in theory, might work as a nexus, so it's worth a shot at least.
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Old 01-09-2008, 01:16 AM   #13 (permalink)
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Here, see the map.ini in the single player mission:
Firebases that can move - Cncmaps Map Editing Forums
It has firebases that can move like hovercraft and that contain stinger soldiers.

You cannot use spawning else they will not be inside the firebase. Instead use an OCL to load them (see overlord gattling OCL).

If you want them to load over and over again when they are shot by snipers etc, use OCLUpdate (see the supply dropzone) and set the interval to 30 seconds to match the normal stinger site respawning time. However OCLUpdate will remove the command buttons (like for supply dropzone).
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Old 01-11-2008, 10:50 AM   #14 (permalink)
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In case you are interested, there is a new version of the Amphibious Stinger bases map with special crates (frenzy crate, money crate, junk salvage) you can pick up from vehicle kills.
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Old 03-11-2008, 05:35 PM   #15 (permalink)
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The URL for my Amphibious stinger bases single player map, which has moving firebases with stinger soldiers, has changed to:
Firebases that can move - Cncmaps Map Editing Forums
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Old 03-11-2008, 09:03 PM   #16 (permalink)
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Quit kicking this dead horse!
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