well, afaik you can actually bring such a mod to life... there's a way it might work.
Open multiplayer.ini and scroll down to the Skirmish cash values you can set there. Now make new sets (as many as you wish to have tech levels) and define one of them as default. Dunno if this will work, but try to set all the cash values to the same number (maybe they are listed though in the combobox). Then it's an issue of how skilled you are in scripting.
You need to make scripts which say: if one player has less than or equal to N $ (the values out of the multiplayer.ini corresponding to each techlevel) of cash, then dis-/allow the specific units/structures.
It might be possible to make clear what the cash values mean: eg by really typing in "1,2,3,4 ..." as cash amaount for each tech level and then providing the rest of money to the players as soon as the game starts. Then you could modify the wnd-file corresponding to the skirmish menu and make a new string called "Techlevel" that you can place in top of the combobox with the cash values.
It's the only way I can think of.
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