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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-08-2006, 05:38 PM   #1 (permalink)
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Default Multiplayer AI

Does anybody know of a way to refer to each player in a multiplayer game? Even better, can you set one up as a "player" so you can use <This Player> and <This Player's Enemy> ?

I've heard of problems using <Local Player>, and I'd like the extra advantages of <This Player>, but I can't seem to get it to refer to the players in Multiplayer ( You set Player_1_Start, but apparently the team is not Player_1 ... )

Thanks in advance.
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Old 11-08-2006, 08:33 PM   #2 (permalink)
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Default

Oh, the other quickie is I want a script to be activated every time a team ( or player ) is attacked. The only thing that seems close is the "Team has been attacked by a player", but that seems to set an internal flag that I cannot remove that means the trigger is always met after being attacked once.
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