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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-03-2006, 06:31 AM   #1 (permalink)
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Default Texturing (Alpha Channel?) help pls?

Gents, I'm trying to make low poly rifles but in order to make them as low poly as possible, how can make a part of it's texture 'invisible'?

Ok, this is what I mean...



The green lined part at the end of the insides of the butt of the rifle is what I intend to make it 'invisible'...is it called 'alpha channel'? So how can I make this possible in Paint Shop Pro or Photo Shop? :???:

I can make the butt plate and attach it, but if I do so will add more poly counts. :/

Thanks in advance gents,
Indigo
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Old 12-06-2006, 07:39 AM   #2 (permalink)
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I'm not familiar with your graphics programs, but an alpha channel won't make anything anymore 'low-poly'. The game will still process the vertices and polygons as if they were there, and it will still process them as if they were textured. In fact an alpha channel will worsen game performance, not improve it, as the game will attempt to interpret what colour to make each pixel on the alpha'd polygons from the surroundings, rather than simply draw it from texture.
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Old 01-03-2007, 08:17 PM   #3 (permalink)
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correct me if I'm wrong, but I think what you're trying to do is possible in w3d viewer.
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