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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » More Aggressive Infantry General AI [Stuck, help... please?]

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-28-2007, 12:19 AM   #1 (permalink)
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Default More Aggressive Infantry General AI [Stuck, help... please?]

Ok, so I figured the Infantry General, if anyone, should make use of the

"QuantityModifier = [Unit #]" function.

I tweaked it so he would receive... a LOT of infantry units for his buck; the problem is, a good portion of them just sit there, making a huge orangish blob on my map, rather than making a gigantic troop-rush.

So, I looked on these forums for a while, and eventually came to using the WorldBuilder and importing the SkirmishAI scripts...

And that's where I am now.
I see nothing that looks remotely like... well, having never edited AIs before, I don't really know... It's got a list of all the factions, with expandable content sections. Once expanded, however, it's got stuff about different SpectreGunships, and Music, and blah blah... PlayerCaptureBuildingUpgrade, etc.

I followed a step-by-step instruction list posted somewhere on here, and now I'm lost. Help - PLEASE!
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Old 04-01-2007, 05:41 AM   #2 (permalink)
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The problem is likely the script. Try editing his skirmishscript teams so that they run around with a lot more infantry.
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