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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Still Having Problems...Veterancy Upgrade(Stealth)Pathfinder

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-20-2007, 08:40 PM   #1 (permalink)
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Default Still Having Problems...Veterancy Upgrade(Stealth)Pathfinder

I'm continuing my self-teaching on Zero Hour modding and I'm still having difficulty with my veterancy stealth upgrade on USA pathfinders....

Can I have limited stealth (exception = MOVING) at normal and veteran levels and complete stealth (exceptions = NONE) at elite and heroic levels? I managed to get the "complete" stealth upgrades to work but when I add in a second stealth update module for the "limited" stealth I can't get it to function. Please request any code that you might need to see to help me troubleshoot my problem. Thanks in advance to anyone who can help.
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Old 05-21-2007, 12:30 AM   #2 (permalink)
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I've tried doing something similar myself, but I don't think that it is possible to have multiple StealthUpdate modules on a single object.
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Old 05-21-2007, 12:32 AM   #3 (permalink)
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All of my attempts have turned up nothing as well, thanks for the confirmation C-Dog.
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Old 05-22-2007, 10:30 AM   #4 (permalink)
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did you have the upgrade stealth update as inactive?
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Old 01-07-2008, 10:01 PM   #5 (permalink)
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I did this after a fashion in one of my mods, where the Pathfinder started off as normal, but with some upgrades it made him prone down and leopard crawl on the ground (using hiterto unused model animations) and also gave him a slower locomotor which had a speed below the MoveThreshold speed of the StealthUpdate module, so he remained stealthed when moving.

If you want to see the mod, it is SoupedUpGeneralsMod_v104
Cncmaps : Generals Zero Hour maps : Command and Conquer 3 maps
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