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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-06-2007, 06:23 PM   #1 (permalink)
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Default Generals Detention Camp

I've copied the code to the mod I'm creating. And the detention camp makes my mod crash. I have not edited it in any way because I want to make sure I can use it first.

Is there anything that the Zero Hour Expansion put in the code that Generals didn't have before?

How can I get the Detention Camp to work?
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Old 06-06-2007, 10:18 PM   #2 (permalink)
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Check for a SoundDie= line. If it exists, delete it.
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Old 06-07-2007, 01:57 AM   #3 (permalink)
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Default

That done the trick, thanks.

You wouldn't happen to be able to jump over to my Buttons Buttons Buttons thread and lend a hand would ya?

You're awesome Commie, Keep up the great work!!
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