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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-21-2007, 03:35 PM   #1 (permalink)
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Default ERROR LOG ?

I keep getting an error message when i start ZH but i can't find what causing it.

Does ZH have some sort of error report ?

WB keeps giving me this error:

ASSERTION FAILURE: [LINE:6256-FILE: 'DATA\INI\OBJECT\WEAPONOBJECTS.INI'] Unknown field 'Object' in block 'Object'

How do i find LINE:6256
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Old 06-21-2007, 10:24 PM   #2 (permalink)
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From the look of that error log you just posted, it seems that there is a missing "End" statement somewhere in \Object\WeaponObject.ini.

You could find the line address by counting through the lines of code in the INI file, but I would recommend searching through every instance of the string "Object " and looking to see if there is an "End" statement directly above it.
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Old 06-22-2007, 06:17 PM   #3 (permalink)
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Thanks CommieDog i got it figured out but now i have a new problem with an Abrams tanks model.

Do you know where i can get one with the working code?

I got a nice Abrams model with the Crusader textures but the model crashes the game.
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Old 06-22-2007, 10:02 PM   #4 (permalink)
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Do you mean that the Abrams model doesn't display correctly, or do you mean that the game crashes whenever an Abrams is created?
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Old 06-23-2007, 12:16 AM   #5 (permalink)
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I set up the Abrams so that you can't build it but can only be obtained when you take over a reinforcement pad.

Whenever the timer hits zero the game crashes.
If i place that model on a map and save it and then try to play that map,the game crashes.

Remove the model from the Objects Creation List or the map,the game runs fine.

The model is useing the same exact code from the crusader,just had to change the name and the model name.
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Old 06-23-2007, 05:46 PM   #6 (permalink)
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I don't think that is a problem with the tank's model. I've run into this kind of error before, and the problem was in the OCL code used to create the unit.
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Old 06-23-2007, 06:02 PM   #7 (permalink)
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I've fixed it.

I had to use a combination of 2 unit's code to get it to work.
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