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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-22-2007, 10:51 PM   #1 (permalink)
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Default Making an experimental faction...

I'm planning (as a first project) to put together all the factions and generals in ZH-mostly to experiment with strengths of similar units.
I'm thinking of basically making a dozer that only builds the twelve Command Centers, which will build regular dozers.
Can someone explain how to code it?
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Old 06-24-2007, 03:25 AM   #2 (permalink)
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Thanks. I'll give it a try.
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Old 06-24-2007, 11:16 AM   #3 (permalink)
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if you alter the commandset as shown above, ALL Dozers built by the USA Command Centers will build all of the other command centers.

You'll need to go in and change the name of your faction's command center, your faction's dozer, and create a new commandset for your dozer and command center to keep away from messing up the other factions.
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Old 06-27-2007, 10:47 PM   #4 (permalink)
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Any little part of the code that is missing will make the game crash.

Paste the code to your Oil Derrick and I'm sure we'll get it figured out
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Old 03-17-2008, 05:30 AM   #5 (permalink)
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Quote:
Originally Posted by sawfish View Post
I'm thinking of basically making a dozer that only builds the twelve Command Centers, which will build regular dozers.
Another possibility is make the dozer build other dozers without having to go through building command centers, or make it able to build all buildings, by changing command sets via zero cost zero time upgrades (see GLA worker and his fake/real building command set switching) - you just have to set up a kind of chain or loop of upgrades to toggle through all the different dozer command sets.

As for the oil derrick, did you forget the
BuildCompletion = PLACED_BY_PLAYER line?
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