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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-25-2007, 06:27 PM   #1 (permalink)
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Default Where does this code go ?

I have all the codes for a downloaded unit except that whoever made it forgot to instruct where this code supposed to the placed:
MappedImage 12AmericaBishop_L
Texture = 12AmericaBishop.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:0 Top:0 Right:512 Bottom:512
Status = NONE
End

MappedImage 12AmericaBishop
Texture = 12AmericaBishop.tga
TextureWidth = 512
TextureHeight = 512
Coords = Left:0 Top:0 Right:512 Bottom:512
Status = NONE
End
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Old 06-25-2007, 09:59 PM   #2 (permalink)
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Any of the files in [Generals]\Data\INI\MappedImages\TextureSize_512\ should work. You can even create your own INI file if you want.
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Old 06-25-2007, 10:48 PM   #3 (permalink)
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Hi CommieDog.

I'm trying to get this into ZH for the superweapon general but it won't show up in WB at all,even after i placed it in the TextureSize_512 folder.

Anyway the unit does appear in the game as a reinforcement unit which is what i wanted.

So i just can't place it on a map.
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Old 06-27-2007, 09:21 PM   #4 (permalink)
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The code you posted only contains information for a unit's cameo, so misplacing it wouldn't affect WB at all.
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