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Command and Conquer Editing
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Generals & Zero Hour Editing
» Something Interesting..
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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04-03-2003, 01:15 AM
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SLyM
Junior Member
Join Date: Mar 2003
Location: USA
Posts: 2
Something Interesting..
Well browsing thru FactionBuilding.ini i found something quite amusing. something about a Moat??
Quote:
Object ChinaMoat
; *** ART Parameters ***
Draw = W3DModelDraw ModuleTag_01
OkToChangeModelColor = Yes
ConditionState = NONE
Model = TempBldgSm
End
End
; ***DESIGN parameters ***
DisplayName = OBJECT:Moat
Side = China
EditorSorting = STRUCTURE
BuildCost = 100
BuildTime = 2.0 ; in seconds
EnergyProduction = 0
VisionRange = 50.0 ; Shroud clearing distance
ShroudClearingRange = 50
ArmorSet
Conditions = None
Armor = StructureArmor
DamageFX = StructureDamageFXNoShake
End
; *** AUDIO Parameters ***
VoiceSelect = NoSound
; *** ENGINEERING Parameters ***
KindOf = PRELOAD STRUCTURE SELECTABLE STICK_TO_TERRAIN_SLOPE IMMOBILE LINEBUILD
Body = StructureBody ModuleTag_02
MaxHealth = 1000.0
InitialHealth = 1000.0
End
Behavior = DestroyDie ModuleTag_03
;nothing
End
Behavior = CreateObjectDie ModuleTag_04
CreationList = OCL_SmallStructureDebris
End
Behavior = FXListDie ModuleTag_05
DeathFX = FX_SmallStructureDeath
End
Geometry = BOX
GeometryMajorRadius = 7.0
GeometryMinorRadius = 7.0
GeometryHeight = 9.0
GeometryIsSmall = Yes
Shadow = SHADOW_VOLUME
BuildCompletion = PLACED_BY_PLAYER
End
Looks like it could turn into something.. ill let u smart people decide
04-03-2003, 03:37 AM
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Goketa
Senior Member
Join Date: Feb 2003
Location: Look Behind you
Posts: 211
how the hell will a moat be useful
04-03-2003, 05:22 AM
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Commander-Havoc
Senior Member
Join Date: Dec 2002
Location: Manchester England
Posts: 276
Well being a soldier myself i can tell you after a hard days work or killing its nice to go for a swim.
Maybe infantry could swim round the moat while still patroling.... :lol: :lol: :lol:
CH...
:lol:
04-03-2003, 09:20 AM
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SLyM
Junior Member
Join Date: Mar 2003
Location: USA
Posts: 2
Well i was thinking... moat = crocidles... which = lotsa guys gettin eaten by crocs, good base def, or u could mod it to be a burning oil trench?
04-03-2003, 09:33 AM
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Wiebbe
Member
Join Date: Feb 2003
Location: Netherlands
Posts: 69
why does a moat have crocadiles :P
but it looks to me that there is no model for it?
looks like a temp model to me:
TempBldgSm
04-03-2003, 09:52 AM
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Commander-Havoc
Senior Member
Join Date: Dec 2002
Location: Manchester England
Posts: 276
Come to think of it the Moat could be a place holder.
There are actualy moats in the game with sewer pips leading into them.
It could be related.
Or China could of used them like the GLA tunnel network to move troops from 1 moat to another???
They arnt that deep with water and troops could of moved through them...
CH...
:tard:
04-03-2003, 10:08 AM
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mastermind2003
Senior Member
Join Date: Feb 2003
Location: USA
Posts: 853
They probably were the Chinese wall back when all the sides had a wall. Either that, or they were used in the Beijing mission in the China Campaign.
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