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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 08-11-2007, 04:07 PM   #1 (permalink)
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Default Modding Is Brand New To Me

Hello, I really enjoy playing G-ZH and it was only recently that I learned that modding the game is actually possible.

I've downloaded some other peoples' mods and now would like to try it for myself.

My favorite units in G-ZH are the paladin tank and pathfinder (with KILL_PILOT mod of course).

For my first comprehensive mod I want to:

1) Create a Boss Faction. (Thus far this is my biggest challenge)
2) Make my paladin tank main guns more powerful + increase the range.
3) Make my paladin tank able to cross water and SLOWLY climb cliffs.
4) Make my pathfinders able to climb cliffs.
5) Make very fast King Raptors that carry a larger weapon load.
6) Make troop crawlers that can cross water
7) I have plenty of other ideas very similiar to these.

After downloading another person's mod I opened it up to see how it works. The above mods are found in Weapon.ini and Locomotor.ini files. Making changes to these files is easy.

Here's what I am doing:

Using the BigPOP program I do the following to change items:
A) Open the original INIZH file.
B) Resave that file as NewBoss.BIG file in a new folder named "NewBoss" I archive this folder named at My Documents\C&C Generals Zero Hour Data) along with all the other mods.
C) I extract the locomotor and weapon ini files with BigPOP
D) I extract the BossGeneral ini file inside the Object folder with BigPOP.
E) Using a text editor I change the locomotor, weapon and BossGeneral .ini files.
F) Using BigPOP I insert these files back into the ????.BIG file
G) I copy the contents of the NewBoss folder to the Data\INI folder.
H) I copy the NewBoss.BIG file and paste it where the original INIZH file came from (Program Files\EA Games|G-ZH\). I also leave the original INIZH where its at.
I) Lastly, I open up the properties dialog box of G-ZH and add the following text to the end of address: '|space|-mod NewBoss.big'

When I go to play the game the Boss faction is not even available.
What am I doing wrong? Would appreciate any advice and remember that I am new to this.

Gene
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Old 08-11-2007, 07:44 PM   #2 (permalink)
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Gene3006, you and I have the same ambition. When I downloaded several mods, including Contra and Shockwave, I was also inspired to create new mods based on them. For the Boss mod you are working on, I suggest you read the tutorial in the forums of this directory: http://forum.cncreneclips.com/index....&showtopic=838. To make your Paladin Tank more powerful, go into the Data folder in the Zero Hour directory, open up the INI folder, then the Weapon.INI file, find the PaladinTankGun block of text, and look for "AttackRange =" and "PrimaryDamage =", which define the tank's range and attack power respectively. You can modify the numerical values there (make sure to back up the original Weapon file BEFORE modifying in case you make a fatal error in the program). To make the Paladin and Troop Crawlers hover, try going to the DeeZire.net tutorials section, clicking on the Zero Hour link, and clicking on Enabling The 'Hover' Tank. The tutorial explains how to give the original Crusader hovering abilities, but I feel it can be used for any tank. To make the Paladin drive up cliffs, try replacing the line: Locomotor = SET_NORMAL CrusaderLocomotor with this one: Locomotor = SET_NORMAL CombatBikeGroundLocomotor CombatBikeCliffLocomotor in the Locomotor.ini file. I don't know to change the ammo and speed on the King Raptors. You could try the AirforceGeneral.ini file in the Object folder to see if there are any ammo values. I know there are ammo values defined somewhere in the Zero Hour game directory, so keep searching for them. Good luck!
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Old 08-13-2007, 01:53 AM   #3 (permalink)
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Thanks Blue,

Gene3006
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