Gene3006, you and I have the same ambition. When I downloaded several mods, including Contra and Shockwave, I was also inspired to create new mods based on them. For the Boss mod you are working on, I suggest you read the tutorial in the forums of this directory:
http://forum.cncreneclips.com/index....&showtopic=838. To make your Paladin Tank more powerful, go into the Data folder in the Zero Hour directory, open up the INI folder, then the Weapon.INI file, find the PaladinTankGun block of text, and look for "AttackRange =" and "PrimaryDamage =", which define the tank's range and attack power respectively. You can modify the numerical values there (make sure to back up the original Weapon file BEFORE modifying in case you make a fatal error in the program). To make the Paladin and Troop Crawlers hover, try going to the DeeZire.net tutorials section, clicking on the Zero Hour link, and clicking on Enabling The 'Hover' Tank. The tutorial explains how to give the original Crusader hovering abilities, but I feel it can be used for any tank. To make the Paladin drive up cliffs, try replacing the line: Locomotor = SET_NORMAL CrusaderLocomotor with this one: Locomotor = SET_NORMAL CombatBikeGroundLocomotor CombatBikeCliffLocomotor in the Locomotor.ini file. I don't know to change the ammo and speed on the King Raptors. You could try the AirforceGeneral.ini file in the Object folder to see if there are any ammo values. I know there are ammo values defined somewhere in the Zero Hour game directory, so keep searching for them. Good luck!