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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-12-2007, 07:39 AM   #1 (permalink)
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Join Date: Oct 2007
Posts: 1
Default hostile civilian in multiplayer

is it possible to make the civilian player hostile to all human players?

i did get it working once for a skirmish map... i think it was

PlyrCivilian considers <Local Player> to be an Enemy

from a script that immediately loaded...

would this work in multiplayer/lan?

as an extension to this question, how do you refer to players in scripts when they are not ai controlled? I added 4 players to a map, and used the above script to make civilian hostile with each of the 4 players, but nothing happened. Similarly, in a skirmish map, i set civilian to be hostile with all SkirmishPlayers, but that didn't do much either.

Thnaks for any help.

EDIT: Thought i should clarify, my goal is to make a player that is computer controlled and hostile to eveyone regardless of whether its skirmish, multi or lan. The player will not have to build or develop, thye will just be nuisance units and buildings that fire at passing units.
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