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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-03-2003, 02:25 PM   #1 (permalink)
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Default Getting lasers on weapons

I'm trying to get the following:

A laser, just as the MissileDefender, on the Aurora, but standard, so attacking something will automaticly use the missiledefender laser.

I used this code:
Quote:
AddModule
Behavior = SpecialAbility ModuleTag_Override01
SpecialPowerTemplate = SpecialAbilityMissileDefenderLaserGuidedMissiles
UpdateModuleStartsAttack = Yes
End
End

AddModule
Behavior = SpecialAbilityUpdate ModuleTag_Override02
SpecialPowerTemplate = SpecialAbilityMissileDefenderLaserGuidedMissiles
StartAbilityRange = 500.0
AbilityAbortRange = 800.0 ;If the target moves outside this range, abort.
PreparationTime = 1000
PersistentPrepTime = 500
SpecialObject = LaserBeam
SpecialObjectAttachToBone = WEAPONA01
End
End
(PS: I used it in a map.ini, gence the Override stuff)
However, it doesn't work. I even used a seperate button for it,
Quote:
CommandButton Command_F15ELGBAttack
Command = ATTACK_MOVE
SpecialPower = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES
Options = OK_FOR_MULTI_SELECT NEED_TARGET_POS
TextLabel = CONTROLBAR:AttackMove
ButtonImage = SSAttackMove2
CursorName = AttackMove
InvalidCursorName = GenericInvalid
DescriptLabel = CONTROLBAR:ToolTipAttackMove
ButtonBorderType = ACTION
End

CommandSet AmericaJetAuroraCommandSet
9 = Command_F15ELGBAttack
11 = Command_Guard
12 = Command_Stop
End
bt with the only effect that the ButtonImage gets mixed up :|

Anyone any bright ideas or suggestions to use another behavior?
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Old 04-10-2003, 01:19 AM   #2 (permalink)
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maybe the laser missile cant be used that way?
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Old 04-10-2003, 03:41 AM   #3 (permalink)
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Yeah, I figured that one out, just curious if someone could get it to work anyway...
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Old 04-13-2003, 10:29 PM   #4 (permalink)
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You mean like a targetting laser?
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Old 04-14-2003, 02:33 AM   #5 (permalink)
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Just make a weapon in the same way as the missile defender's special ability. Change the projectile to 'none' and give it a high speed. It will act like a normal weapon but look like a laser. You can customize the laserdraw object as you see fit.
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Old 04-14-2003, 03:14 PM   #6 (permalink)
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DZ, yes, as a targeting laser. (So I can mimick a laser guided bomb with it).

Curator, I don't think you understand what I was planning to do (or I don't understand what you are trying to say, option 2 )

I just want to keep the normal Aurora's weapon, but have a laser "paint the target" so it looks like the bomb is homing in on the laser beam from the Aurora...
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