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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-23-2007, 04:51 AM   #1 (permalink)
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Join Date: Dec 2007
Location: Egypt
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Question Problem with Progen 2.6

Hi guys well I loved progen 2.5 and 2.6 mods soo much, best mod I ever seen for CNC GZH, but i faced a problem during the game time (in both 2.5 and 2.6 versions), the problem occurred while I was using the Chinese Chief Commander side against USA Chief Commander one, I started to play normally but I found out the AI wasn't working and the USA Chief Commander side wasn't building its own base and the AI turned into AD (Artificial Dump) by the way I already updated using patch 1.4, so whats the problem?
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Old 04-12-2008, 11:33 AM   #2 (permalink)
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Default

Quote:
Originally Posted by BlueLightning2K6 View Post
No Boss enemies in Skirmish is good news to me!

The problem is that the AI doesn't know how to use the Boss (or Chief Commander. I prefer to call them Boss factions) factions in the Skirmish or Multiplayer modes, so it won't do anything with a Boss Command Center. I am not sure what is causing it, either, but I wouldn't worry about it. Just choose a non-Boss faction as the enemy.
There is hope, though. You can play against the Bosses in the Generals Challenge campaign (at the end of the grueling battles against the nine regular officers).
It may seem like a problem that the AI can't use the Boss factions, but that makes the game much easier to play!

thanks dude well its good idea form the AI that it doesn't work with boss commander, the AI really tricky with the other armies, what could happen if it was the boss one ;-)
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