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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-10-2008, 05:02 PM   #1 (permalink)
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Me Myself and Pi's Avatar
 
Join Date: Sep 2007
Posts: 12
Default Tester for a Tank Wars Mod

I have recently finished a mod that will allow players to build every kind of tank for Generals, not Zero Hour. I've gotten rid of all the bugs I could find so far so I'd like your help. Don't discourage yourself from testing this mod if you're fond of Zero Hour. If I made a version for Zero Hour, their would hardly be any difference. I do own a copy of Zero Hour, but only one. I do however own two copies of Generals. I can play with another player because I have two copies. When I get another copy of Zero Hour, I'll make a mod for that too. The mod, in a ZIP folder, is 6 MB's so it's to big to upload here. If you give me your email address either here or in a post message, I'll send it to you that way. (You may want to give me you email through a post message to avoid getting spam.) I'll give testers a week to test & respond before I send it to some sites for hosting it.

Note, skirmish players to work, but behave poorly. This is meant for multiplayer

Here's a list of what the mod changes in the game:

All tanks aviliable for the USA & China War factories & the GLA Arms Dealer.
- 3 tank upgrades avilable from them too.

The rest of the upgrades for tanks aviliable from Strategy Center, Propaganda Center, & Palace.

All resorce collectors collect twice as much recoreses, this includes oil derrecks; Action start faster.
- All supply piles have double in size, this includes UN Crates.

New Generals Powers added: (Applies to all faction.)
- Rank 1:
- - Paladin & marauder tank avilable.
- - Battlemaster training: All battle masters are built as veterans
- Rank 3:
- - Cluster Mines
- - Overlord Trainig: All overlords are built elite
- - Dragon Tank Drop: Paratroops in a dragon tank
- - Cash Bounty 1, 2, & 3
- - Persentages doubled; Since everything else collect recorses at twice the speed, this should too
- - Tank Drop 1, 2, & 3: Paratrops in a mixture of light tanks.
- - Emergincy Repair 1, 2, & 3
- Rank 5
- - Overlordtank Drop: Paratoops in two overlord tanks

Second to the last promotion give 2 points; more points are give because more Generals Powers are aviliable
- Last promotion Gives 4

Marauder Turrent now turns.

All infantry removed except for basic infantry to capture techs

All air craft removed

Chineese Propagand tower, & GLA Tunnel Network removed; Balanced defenses on all factions
- Patriot Missile Systems no long assist one another
- - New name is Patriot Missile Launcher.
- Gattling Cannon now fire Patriot missiles
- - New name is Missile Cannon.
- Stinger site applies as much damage as the Patriot Missile Launcher

Overlord can now build Patriot Missile Launchers
- Cost is of Patriot Missile Launcher upgrade is 2000; because they're so affective
- Cost of Gattling cannon upgrade is 750 with less build time; without much air craft & infantry to destroy, it really isn't that affective.

Super Weapons Removed

Mines are no longer avilable for Chineese players; balances the game more.
- Rangers don't spawn when USA buildings are destroyed
- Tunnels don't spawn when GLA buildings are destroyed

Sattelight scan added to China & GLA Command Centers; Easier to find enemies that don't want to give up when losing.

Radar Vans aviliable from GLA Command Center; There isn't enough room for them in the arms dealer & USA & China get their radar from their command centers.

Strategies removed from USA Strategy Center
- More then one Strategy Center can be built

Garrisons removed from GLA Palace

USA Chinooks can no longer transport units

A bunch of unused voice clips now play when ordering you units.
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