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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-15-2008, 07:15 PM   #1 (permalink)
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Join Date: Sep 2007
Location: Canada
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Default New at modding Generals Z:H (need help)

Hi,

How do i create a mod without saving my work in the actual game.
when i moddify .INI files then save it, it messes up the game (witch i dont want).
I just want to know if theres a way to edit Generals as a mod, or as a clickable icon .exe
I want to set it as a different icon (ex: i click on my mod's icon and it opens up my mod)

lol.. its kinda hard to explain.
I hope you guys can understand what i mean...

thnx.
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Old 02-16-2008, 10:46 AM   #2 (permalink)
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I believe what you're saying is that you want it so that you can open up your mod through a shortcut & also be able to open up Zero Hour unmodified through another. Right?

It's easy enough. Put all your modified files in a BIG file. (Note, this technique doesn't work with the GameData.ini file for some reason. You can either leave this in the game directory, or leave it out of your mod, that is, if you're using it.)
1) Name the BIG file whatever you want but I don't think it'll work if you put spaces in it, & put it in the Command & Conquer Generals Zero Hour Data folder.
2) Now create a new shortcut & open up its properties.
3) In the Target text field of the shortcut tab, add to the end of it, -mod nameofbigfile.big. So if you named your BIG file, "VeryFunMod" & if you installed Zero Hour in it default location, the text field should look like this:

"C:\Program Files\EA Games\Command & Conquer Generals Zero Hour\generals.exe" -mod VeryFunMod.big

That should do it!
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Old 02-16-2008, 12:20 PM   #3 (permalink)
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Thats right! Thank you, Me Myself and Pi.
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