Some notes on rocket soldier models and their bones:
Code:
Model FireFX bone LaunchBone HideShow bone
NIMSST_SKN FX_EXHAUST_01 MUZZLE01 - (can be fixed to have a hideshow bone)
NITHNT_SKN FX_EXHAUST_01 MUZZLE01 -
UISMSD_SKN EXHAUST01 MUZZLE01 -
UITUNF_SKN EXHAUST01 MUZZLE01 WARHEAD
The NIMSST_SKN missile trooper (tank hunter) model looks like it was meant to have a hidable warhead like the tunnel defender one, but they attached it to the body so it is not a separate subobject and cannot be hidden.
To enable the hideshow bone, see the tomahawk vehicle's draw module.
The UITUNF_SKN tunnel fanatic (used for tunnel defender) model has a hidable warhead bone. This is meant to represent the PG-7 rocket warhead section that always sticks out of the RPG-7.
The projectiles they fire are all wrong though. The tank hunter and tunnel defender models have PG-7 rocket warheads on them, but the projectile objects they launch from their weapons use the stinger missile model, EXStinger01.
And instead of using the stinger missile model, the stinger soldiers use a rocket buggy missile model, UVRockBug_m.
The missile defender missile model is short and fat, like a small aircraft bomb.
They should have made a PG-7 rocket model to match the warhead model on the tank hunter and tunnel defender. And the stinger missile really should use EXStinger01 instead of UVRockBug_m.
There is also a smaller white missile with housecolour nose and fins: NVMBuggy_m, this was intended to be fired from the Chinese rocket buggy, whose model is in W3DZH.BIG. If you scale this up it makes a nice rocket for the missile defender.