Neat! I'm going to try this in my mod
Also, I just noticed all of the tanks in ZH (even in vGenerals) have this line to there tank guns:
Code:
MinTargetPitch = -15 ; we may not target anything outside of this pitch range
MaxTargetPitch = 15 ; ditto
So, Even on a tiny hill with a angle of
17 degrees, they won't fire there weapons at all unless they're in point blank range compared to light vehicles like the humvee that can fire at any slope angle.
You can actually see this bug when you go up that hill on the right in Alpine assault. The tanks will not properly target the bunker unless they're epically close to it.
Also, Ever noticed that kwai's battlemasters being dropped by the tank drop ability can be targeted by tanks and riflemen? Infact, Tanks and riflemen can even shoot it and kill it while in mid air.
The only fix i found is this line being added to the battlemaster's locomotor:
Code:
AirborneTargetingHeight = 30