Not sure if this is important but, Some of the GLA units have useless codes in there death module. Here's an example:
Code:
Behavior = SlowDeathBehavior ModuleTag_11
DeathTypes = ALL -CRUSHED -SPLATTED
ProbabilityModifier = 5
ModifierBonusPerOverkillPercent = 20%
DestructionDelay = 0
DestructionDelayVariance = 200
FX = FINAL FX_BuggyNewDeathExplosion
OCL = FINAL OCL_RadarVanDeathEffect
End
ProbabilityModifier is only used if your single object dies with different fx's everytime but since some of the units only have one death module, this is kinda useless.
ModifierBonusPerOverkillPercent EA's comment on it: negative means less likely to pick this in the face of much damage, positive means more likely. Since some units only have one death module, this is kinda useless.
DestructionDelay set to zero is just useless since even if without it, the death module will still work properly.
There's a few more scattered around, just forgot where.