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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Coding Mistakes and useless things in inis by EA Games

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-03-2008, 06:56 PM   #171 (permalink)
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Many civilian buildings also have unused animation. Many of those buildings have animation when not garrisoned. For example civilian airport tower/antenna/building lights animating when night. Or the car dealer's have spinning car on its entrance. To know what buildings that can be animated, try to garrison it and find the differences.
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Old 09-03-2008, 08:50 PM   #172 (permalink)
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The searchlight can also be animated, if it is KindOf STRUCTURE.
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Old 09-04-2008, 01:19 PM   #173 (permalink)
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Uh oh, sorry, I mean those toxin tractor spawn green field WHEN DEAD (without anthrax gamma upgrade). It's so strange that chem general starts with anthrax beta but his tractor spoils green field and not the blue one.
Don't forget the scud storms. The weird part, Demo's Scud Storm has no toxin payload and yet, when it dies, it spawns a toxin field.
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Old 09-04-2008, 11:33 PM   #174 (permalink)
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Don't forget the scud storms. The weird part, Demo's Scud Storm has no toxin payload and yet, when it dies, it spawns a toxin field.
Thats EA for you. Leaving lots of bugs and unimplemented stuff.
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Old 09-05-2008, 01:20 AM   #175 (permalink)
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Also, all scud storm still spawn green field even anthrax upgrades are already purchased.
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Old 09-05-2008, 03:53 AM   #176 (permalink)
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True, but those scud storm poison fields are only good for killing off the first worker out of the hole so the scud storm takes 20 seconds longer to rebuild. They don't really have any other use, so it doesn't matter what colour they are, i don't think it's worth adding another module just to make a different poison field.
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Old 09-05-2008, 11:05 AM   #177 (permalink)
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Bug:
The Overlord and Emperor's Turret AI doesn't have the "SECONDARY" in the "ControlledWeaponSlots" Field so when the Overlord or Emperor gets the gattling cannon upgrade. Instead of just turning the turret when it aims the gattling gun, the entire tank rotates to aim the gat gun. The Gattling gun also has a shit slow turn rate so this just waste too much time for the overlord/emperor.
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Old 09-07-2008, 01:33 PM   #178 (permalink)
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The turn rate for the overlord gattling turret must be the same as the turn rate for the overlord turret, otherwise then the turret turns and the gattling turns at the same time, it will end up pointing in a different direction from the target.

The helix gattling lacks controlled slot SECONDARY so it can never fire the anti-air gun unless the helix is pointed directly at the target, which is very rare.
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Old 09-09-2008, 05:28 PM   #179 (permalink)
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Don't know if this is count but, Rocket Buggies, Scorpions and other GLA Units i forgot strangely don't benefit from the AP Rockets upgrade and AP Bullets upgrade. Even though, They have the Upgrade "Cameo" coded in them..
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Old 09-09-2008, 05:58 PM   #180 (permalink)
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Huh? Aren't they have weaponbonus module in their engineering parameter and also weapon bonus line in their weapons?
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