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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-29-2008, 09:20 AM   #1 (permalink)
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Default Long range units revealing themselves

Hey there.

What code makes the artillery units (SCUD Launcher, Tomahawk, Nuke Cannon) reveal their positions to the defending player when firing? I can't seem to find anything associated with it.
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Old 02-29-2008, 01:28 PM   #2 (permalink)
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They do not reveal themselves as far as i know, the victim has to be close enoguh to them for him to see them. If you want them to reveal themselves on radar then you have to mod their weapons to have a FireOCL that calls an OCL that creates a temporary invisible object with disposition LIKE_EXISTING, that has (in Zero Hour) a ShroudRevealToAllRange line (see the GLAScudStorm object), or in Generals a KindOf = REVEAL_TO_ALL (see VisionObject in Generals system.ini).
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