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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-04-2008, 03:29 PM   #1 (permalink)
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Default Nuclear Missile stats.

Does anyone know how to change the damage, damage radius, etc. of China's Nuclear Missile? I can't seem to find these parameters anywhere.
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Old 03-04-2008, 03:59 PM   #2 (permalink)
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Look in the NeutronMissile object code.
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Old 03-04-2008, 09:38 PM   #3 (permalink)
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No, I don't think it's in the object code, but the weapon code. Check out the nuetron or nuklear missile silo weapon in the Weapon.ini file.
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Old 03-05-2008, 12:20 AM   #4 (permalink)
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No, it's in the missile object code (specifically, the NeutronMissileSlowDeathBehavior module). While there is a weapon associated with the Nuclear Missile superweapon, it is a dummy weapon that merely allows the missile to be targeted anywhere.
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Old 03-05-2008, 07:36 AM   #5 (permalink)
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Yea, CommieDog was right. Thanks.
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Old 03-05-2008, 10:50 AM   #6 (permalink)
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Red face

Whoops! You are right. Maybe I should check out for sure what somebody says if I don't agree with them.

But that will be nice to know. I don't think I've ever opened up that INI file for editing before.
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Old 03-06-2008, 07:32 PM   #7 (permalink)
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While you're there, make it do 2 damage waves, with the second one doing 500 damage out to the edge of the damage area. This will clear away those annoying GLA holes that make the Chinese nuke useless against GLA buildings.
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Old 03-07-2008, 08:11 AM   #8 (permalink)
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Good point there, beng. Those GLA bastards will think twice before messing with China :-)
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