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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-11-2008, 03:17 PM   #1 (permalink)
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Default A little help with modelling needed

Hey there.
I've got a few models I'd like to use in a personal mod, but the problem is that they're a bit too large, so I need them sized down. Now I've tried doing that myself, but I realised that the 3D modelling world isn't for me to conquer... Thus, I decided to turn to the community.
Help would be appreciated.
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Old 03-11-2008, 07:58 PM   #2 (permalink)
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You can always use the Scale= tag to shrink units. Just keep in mind that each dimension of the model is multiplied by the square for the value you enter, leading to hilariously missized models if you aren't careful.
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Old 03-12-2008, 04:34 AM   #3 (permalink)
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Wow, never thought of that... Thanks :-)
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Old 03-13-2008, 07:02 AM   #4 (permalink)
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Quote:
Originally Posted by CommieDog View Post
You can always use the Scale= tag to shrink units. Just keep in mind that each dimension of the model is multiplied by the square for the value you enter, leading to hilariously missized models if you aren't careful.
Thanks for the info on the square, i knew it wasn't linear but didn't know the relationship between scale and the resulting size.

Don't forget to adjust the Geometery radius numbers at the bottom of the object if you scale it. The major radius for a box is the distance along the front-back axis, from the origin to the edge of the model, and the minor radius is the diatance on the left-right axis from the origin to the edge.
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