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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Beng's Laser, Demo, and Nuke generals mod, beta version out

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-26-2008, 01:21 AM   #31 (permalink)
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The dozer armor resist mines but the mines still explode. To make them not explode it needs KindOf DOZER.

Not only does the pickbox shrink, it also lifts off the ground, which is why the nuke general's red guards cannot be selected by clicking their legs.

I did a partial blood mod, for sniper and i think melee damage, in the infantry damageFX.
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Old 10-07-2008, 11:44 AM   #32 (permalink)
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Final non-beta release version of LDN2 is out:
CnCMaps Map Editing Forums -> Download Manager -> Zerohour Mods -> Beng's Laser Demo Nuke Mod Version 2

It adds a 2K11 Krug / SA-4 Ganef SAM for Demo General (build from palace) and tweaks a few things.
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Old 04-19-2009, 02:59 PM   #33 (permalink)
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Beta version of version 3 released:

Beng's Laser General Mod - CnCMaps Map Editing Forums

Adds a few new units and stuff, like the CIA agent with MK-ULTRA darts that mind control enemy infantry (hijack all the enemy heroes!), and seduction chaff that can make AI players shoot superweapons at their own base! Lots of other tweaks and fixes. New map added to end of USA campaign.
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Old 07-07-2009, 06:05 PM   #34 (permalink)
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Default Beng's Laser Demo Nuke Mod Version 3.00 released

Here is version 3.00 of the Laser Demo Nuke mod:

CnCMaps Map Editing Forums -> Download Manager -> Zerohour Mods -> Beng's Laser Demo Nuke Mod version 3.00

New things in version 3 include: Improved SkirmishAI for Laser General by n5p29. Better S-200 / SA-5 SAM site for Nuke General, superweapon decoying tactics for playing against AI players – can make them shoot their own base, versatile EA-6B plane for Laser general, JXX stealth fighter for Nuke General, seduction chaff that distracts the enemy defences, mortar mines for Laser mortar man, CIA agent armed with MK-ULTRA mind control darts - can hijack enemy heroes and infantry, Valmara-69 mine for Demo Jarmen, fake nuke silo firing chaff dispensing missiles for Nuke general, spy satellite scan now uses a spy satellite and scans a wider area, supply prison for Laser General. Various other tweaks and improvements.

New mission added to end of USA campaign.

Boss and Nuke challenge map tweaked.

Try the new superweapon decoying tactics when playing against computer and make him shoot his own base - very funny.
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Old 01-25-2010, 01:42 PM   #35 (permalink)
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Version 3.01 released

CnCMaps Map Editing Forums -> Download Manager -> Zerohour Mods -> Beng's Laser Demo Nuke Mod version 3.01

This version adds super rocket artillery units to the 3 factions:

Laser - M270 MLRS

Demo - PHL96 Smerch 300mm MLRS

Nuke - Silkworm cruise missile launcher
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Old 02-02-2010, 11:38 AM   #36 (permalink)
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Version 3.02 released - allows use of the new units in single player campaigns
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