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Command and Conquer Editing
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Generals & Zero Hour Editing
» Beng's Laser, Demo, and Nuke generals mod, beta version out
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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09-26-2008, 01:21 AM
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beng
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Join Date: Jan 2008
Posts: 777
The dozer armor resist mines but the mines still explode. To make them not explode it needs KindOf DOZER.
Not only does the pickbox shrink, it also lifts off the ground, which is why the nuke general's red guards cannot be selected by clicking their legs.
I did a partial blood mod, for sniper and i think melee damage, in the infantry damageFX.
10-07-2008, 11:44 AM
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beng
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Join Date: Jan 2008
Posts: 777
Final non-beta release version of LDN2 is out:
CnCMaps Map Editing Forums -> Download Manager -> Zerohour Mods -> Beng's Laser Demo Nuke Mod Version 2
It adds a 2K11 Krug / SA-4 Ganef SAM for Demo General (build from palace) and tweaks a few things.
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