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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
03-11-2008, 04:46 PM
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#1 (permalink)
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Super Moderator
Join Date: Jan 2008
Posts: 1,189
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Beng's Laser, Demo, and Nuke generals mod, beta version out
If you want to test drive my second mod trilogy for Zero Hour 1.04, see:
http://www.cncmaps.com/index.php?sho...post&p=1985843
Highlights include the Laser General's TARDIS which can teleport around the map, laser comanches, laser stealth fighters, laser raptors, pilot escape gliders, etc; Demo General's anti-aircraft barrage balloons that can knock whole squadrons of attacking auroras out of the sky, Demo general's super Jarmen who can swim and kill garrisons, his hijackers who can be promoted inside black markets and then add rank to vehicles like pilots; and Nuke general's red guards with their poisonous uranium bullets that make enemy units fire at 33% range and 25% rate of fire, new ballistic Nuke missiles with MIRVs, super lotus with kung fu and TNT bombs and neutron mines and a demo trap jammer, mobile gap generators, long range SAM sites, etc.
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03-12-2008, 04:43 AM
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#2 (permalink)
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Junior Member
Join Date: Feb 2008
Posts: 20
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The link doesn't work for me. :-/
The MIRV thing got me interested...
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03-12-2008, 10:53 PM
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#3 (permalink)
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Super Moderator
Join Date: Jan 2008
Posts: 1,189
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The site was down for maintainance, try again, i think it works now
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03-12-2008, 11:36 PM
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#4 (permalink)
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Super Moderator
Join Date: Jan 2008
Posts: 1,189
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To get the MIRVs you need to buy an upgrade from Nuke general's nuke silo. This makes the nuke missile stronger (less easily shot down) and also it scatters 9 MIRVs over the target area, a bit like the Death Hand missile in Dune 2.
Also, now the Nuke general's carpet bomber is stealthed, and dropps smart bombs that will seek targets. His cargo planes (that drop mines, ECM etc) are also armed with V-1-ike flying bombs. His red guards fire poisonous uranium bullets that make the enemy units sick and thus at 33% range and 25% rate of fire.
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03-14-2008, 05:03 PM
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#5 (permalink)
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Senior Member
Join Date: Feb 2007
Posts: 164
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Finally, a mod benefitting my three favorite generals! I can't wait to install it and use it! Thanks, beng!
Only one question: how does Lotus attack units using kung fu in this game? I thought she was unarmed.
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03-15-2008, 01:46 AM
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#6 (permalink)
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Super Moderator
Join Date: Jan 2008
Posts: 1,189
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Quote:
Originally Posted by BlueLightning2K6
Finally, a mod benefitting my three favorite generals! I can't wait to install it and use it! Thanks, beng!
Only one question: how does Lotus attack units using kung fu in this game? I thought she was unarmed.
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Well, she does so using unarmed combat 
Actually, she now has a short range sniper weapon, which is what she uses on infantry (and stinger site guys).
She also has an air strike caller weapon to call a special bomber to drop two Frantan napalm bombs, to destroy base defences so she can sneak into a base.
She can also plant up to 30 neutron demo traps (they start in manual mode so she can run away after putting them beside garrisoned buildings), which can be upgraded with neutron minefields for just $200. Leave them in manual mode to use their minefields, so the trap itself won't go off if enemies manage to get near it, and will regenerate the mines.
She can also plant TNT which is now quite powerful - it will destroy a stinger site or patriot battery. She has a missile jammer in her briefcase so she can get near those things to bomb them.
She also has a demo trap jammer in her brief case, which will jam nearby enemy demo traps so che can plant TNT on them to get rid of them. Try it out in China mission 4, the one with the american carpet bomber (the mod also lets you play Generals missions in Zero Hour - each single player campaign starts with the generals missions).
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03-31-2008, 04:18 PM
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#7 (permalink)
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Super Moderator
Join Date: Jan 2008
Posts: 1,189
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Last edited by beng; 03-31-2008 at 04:21 PM..
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08-07-2008, 09:40 PM
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#8 (permalink)
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Super Moderator
Join Date: Jan 2008
Posts: 1,189
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There is a new version of the laser demo nuke mod, version 2.0 beta 1, lots of changes including mobile base defences, new special powers for all 3 generals, more modded objects, shrubbery mod, cluster bombs and tomahawk storm, scorpion APC with deviator missile, new shell map, faster shell menus.
CnCMaps Map Editing Forums -> Download Manager -> Zerohour Mods -> Beng's Laser Demo Nuke Mod Version 2

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08-07-2008, 11:21 PM
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#9 (permalink)
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Senior Member
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 410
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Quote:
Originally Posted by beng
his hijackers who can be promoted inside black markets and then add rank to vehicles like pilots
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Question: is it the same hijacker in missionsuperheroes++? Why I can't hijack promoted enemy vehicles with heroic hijacker?
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08-08-2008, 04:17 AM
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#10 (permalink)
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Super Moderator
Join Date: Jan 2008
Posts: 1,189
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Thanks for pointing that out, i had not tested it on promoted enemy vehicles. I suppose it is like you cannot promote a heroic vehicle with a pilot. The hijackers work both as hijackers and pilots so i suppose they cannot enter vehicles that cannot be promoted. Can non-promoted hijackers with no rank enter the heroic vehicles?
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