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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Firebase Artilery: Firing over Obstructions, And Shrubbery Damage

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-05-2008, 09:34 PM   #1 (permalink)
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Default Firebase Artilery: Firing over Obstructions, And Shrubbery Damage

Well hello everyone, I'm quite new to modifications so let me start:

I have modified to Firebase's howitzer to fire at a greater distance, using TibEd2. However, the Firebase will not target units that are behind any form of structure, and even small supply piles.

This is increasingly frustrating as the gun will not forcefire either.

I changed the weapon to the Strategy Center Gun, but still no change in the targeting. I guess it's not the weapon, and it's the structure itself.

What values do I need to change, and where are they?

Also, regarding Shrubbery Damage:

There seems to be a setting for weapon damage to affect shrubs and trees, along with basic objects, but when I enter the text to allow this feature, the game crashes when it starts.

Solution?
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Old 05-05-2008, 09:46 PM   #2 (permalink)
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Edit KindOf and remove the ATTACK_NEEDS_LINE_OF_SIGHT from Firebase

While you are there, add ATTACK_NEEDS_LINE_OF_SIGHT to the KindOf of the America Infantry CIA Officer and civilian UN Humvee (Humvee1) so that they don't shoot through buildings and hills.


Try editing Armor TreeArmor and make it able to be damaged by EXPLOSION, ARMOR_PIERCING etc

Last edited by beng; 05-05-2008 at 09:52 PM.
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Old 05-05-2008, 09:56 PM   #3 (permalink)
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Ok, I'll do that right away.

However,

I have already added damage values to TreeArmor, including modules to trees that are missing some so that they can burn, and so that they have TreeArmor.

I'll give it another shot.
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Old 05-08-2008, 08:23 PM   #4 (permalink)
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You can always try removing the "ProjectileCollidesWith = STRUCTURES WALLS SHRUBBERY" From the weapon's code itself.
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