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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-15-2008, 09:21 PM   #1 (permalink)
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Default C&C Generals Destructive Hour

My Friend and I have been Working on this mod for about a couple months(off and on) and Now that we are getting into the stages of just testing and tweeking I've relized that We need more team members lol. This Mod Improves Every Faction Original Factions Not so Much but still get some boosts and Every Generals Gets a 'Super Unit' i know it sounds noobish and sounds like every other mod but We've put a lot of work into it tweeking and changing things. I'll name just a few things that we have changed.

USA - Barracks can upgrade to make 'Squads' of infantry instead of just 1 at a time.
China - Hacker Team hacks More Faster.
GLA - Terrorist Team (Only Name I could Think of: Al Quida)

SuperWeapon General - FOAB - The Father Of All Bombers
Airforce General - Super Aurora (Drops 4 bombs)
Laser General - Super QuadLaser - Shots a lot of lasers in a small amount of time.

Infantry General - Super Black Lotus - Hacks and Captures buildings much easier and more efficiently
Tank General - Super Emeror - an Almost Invincible tank
Nuke General - Super Nuke Cannon - Longer ranged and Stronger

Stealth General - Super Stealth Scorpions - Stronger and Stealthed
Toxin General - Super SCUDLauncher - Longer Ranged and Stronger
Demo General - Super Bomb! - Very Explosive and Destructive Unit theres a chance that it's the strongest unit in the game.

Those Are just some of the adjustments we made. Check out this video we made too :P it doesn't show much but it's pretty kickass. YouTube - CnC Zero Hour: Destructive Hour

If you are interested in helping out or joining the team add me on msn or PM me: timbrook316@hotmail.com

We Need:
AI Creator - I've tried but I make game IE everytime lol...
W3D Model Maker (optinal) - If someone wants to make us some they are more than welcome!
Map Maker with advanced AI's or even normal AI's

-Sorry if this is wrong section I didn't notice any other sections for Generals-
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Old 07-15-2008, 10:14 PM   #2 (permalink)
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Some ideas you may use or ignore:

> USA - Barracks can upgrade to make 'Squads' of infantry instead of just 1 at a time.

Another thing you could do is add the drone building ability of USA vehicles to their infantry, this was part of the original game design but was omitted. With the scout drone, the ranger rifle is supposed to get more range (you have to mess with the clip size etc to get it to fire more than 1 shot at long drone spotting range though).

> GLA - Terrorist Team (Only Name I could Think of: Al Quida)

How about a rebel ambush of terrorists - the unused terror cell power

> SuperWeapon General - FOAB - The Father Of All Bombers

If you have zero hour, look at the NVRadbmb.W3D model, it looks like the little boy bomb. You could use the unused black market nuke power for it.

> Airforce General - Super Aurora (Drops 4 bombs)

If you have ZH, check out the aurora models for airforce general (AVAurora_AG model) and the cameo for the hypersonic aurora

> Laser General - Super QuadLaser - Shots a lot of lasers in a small amount of time.

There are loads of unused sounds and voices for laser general - see my laser general mod for example:
CnCMaps Map Editing Forums -> Download Manager -> Zerohour Mods -> BengsLaserDemoNukeMod_101.zip

> Infantry General - Super Black Lotus - Hacks and Captures buildings much easier and more efficiently

Also fix his red guards so they don't shoot from their feet when targeting airplanes

> Stealth General - Super Stealth Scorpions - Stronger and Stealthed

Try UVScorpion, the real scorpion model.

> Demo General - Super Bomb! - Very Explosive and Destructive Unit theres a chance that it's the strongest unit in the game.

Stronger than father of all bombs?
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Old 07-15-2008, 11:21 PM   #3 (permalink)
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Quote:
Originally Posted by beng View Post
Some ideas you may use or ignore:

> USA - Barracks can upgrade to make 'Squads' of infantry instead of just 1 at a time.

Another thing you could do is add the drone building ability of USA vehicles to their infantry, this was part of the original game design but was omitted. With the scout drone, the ranger rifle is supposed to get more range (you have to mess with the clip size etc to get it to fire more than 1 shot at long drone spotting range though).

> GLA - Terrorist Team (Only Name I could Think of: Al Quida)

How about a rebel ambush of terrorists - the unused terror cell power

> SuperWeapon General - FOAB - The Father Of All Bombers

If you have zero hour, look at the NVRadbmb.W3D model, it looks like the little boy bomb. You could use the unused black market nuke power for it.

> Airforce General - Super Aurora (Drops 4 bombs)

If you have ZH, check out the aurora models for airforce general (AVAurora_AG model) and the cameo for the hypersonic aurora

> Laser General - Super QuadLaser - Shots a lot of lasers in a small amount of time.

There are loads of unused sounds and voices for laser general - see my laser general mod for example:
CnCMaps Map Editing Forums -> Download Manager -> Zerohour Mods -> BengsLaserDemoNukeMod_101.zip

> Infantry General - Super Black Lotus - Hacks and Captures buildings much easier and more efficiently

Also fix his red guards so they don't shoot from their feet when targeting airplanes

> Stealth General - Super Stealth Scorpions - Stronger and Stealthed

Try UVScorpion, the real scorpion model.

> Demo General - Super Bomb! - Very Explosive and Destructive Unit theres a chance that it's the strongest unit in the game.

Stronger than father of all bombs?
-Ummm...Not Really Interested in Making Infantry Have Drones BUT it's still helpful I might make Our Pathfinder Squad Have a scout drone buildable so thanks for this idea :P

-I"VE BEEN WANTING TO DO TERRORIST AMBUSH! but I have no clue WHERE to edit the 'Ambush' and 'Paradrops' Where are they?(I'm not that good at editing yet just ideas :P)

<><>> SuperWeapon General - FOAB - The Father Of All Bombers

If you have zero hour, look at the NVRadbmb.W3D model, it looks like the little boy bomb. You could use the unused black market nuke power for it.<><>
-How Do I do this? I'm Super Noob With art coding for generals :/
-Same With the Airforce General Comment :/

-Thanks for the unused Vioce Info i was Wanting Some New Voices. :P

-How Do You fix the Shooting From The Feet? My Laser Rangers Do that :/

-Again, with the Art stuff, How do I do that UVScorpion

-And Let me ReFraise that "Strongest Land Unit In The Game" lol


--Sorry For Not Knowing How to Do most of this stuff I'm not really knew it's jsut i get through Editing Command & Conquer with 'Common Sense' More that accually know how to edit the stuff lmao...

Last edited by Demo_BlitzKrieg; 07-15-2008 at 11:24 PM.
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Old 07-16-2008, 10:15 AM   #4 (permalink)
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> -I"VE BEEN WANTING TO DO TERRORIST AMBUSH! but I have
> no clue WHERE to edit the 'Ambush' and 'Paradrops' Where
> are they?(I'm not that good at editing yet just ideas :P)

Here is how special powers work:

Speaiclpower.ini has the code that references the functions in the game engine (enums) and sets the timers and sceices requirements and trigger sounds

The object ini files have 2 kinds of module which use the special powers: The OCL special power ones use the special powers to call OCLs from ObjectCreationList.ini

The other type uses the powers directly, like burton planting C4 charges or the america strategy center using spy vision CIA intelligence.

For the terror cell there are tutorials on this site in
http://www.deezire.net/forums/member-written-tutorials/

For other example inis (in map.ini format) see:
CnCMaps Map Editing Forums -> .ini File Downloads for Zero Hour


>> If you have zero hour, look at the NVRadbmb.W3D model, it
>> looks like the little boy bomb. You could use the unused
> -How Do I do this? I'm Super Noob With art coding for

To open W3D models you need Gmax 1.2, Renegade tools, and Coolfile's W3D importer. Google them or see:
CnCMaps Map Editing Forums -> Modding Discussion
for links

> -How Do You fix the Shooting From The Feet? My Laser
> Rangers Do that :/

For weapons using laser beam objects, you need to specify the laser bone name in weapon.ini

For weapons using tracer effects, you need to specify the WeaponFireFX bone in the object's W3D Draw module.

> -Again, with the Art stuff, How do I do that UVScorpion

See:
GLA APC, Mutant Civilians, Mortar Man, Partisans - CnCMaps Map Editing Forums
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Old 07-16-2008, 05:19 PM   #5 (permalink)
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ummm..well instead of enableing terror cell I just changed the Demo_rebelambush infantry to terrorist :P but i don't understand those links you gave me about the art stuff...besides the shooting at feet I think i fixed that i havn't tested yet, but like how do I accually insert the art code and stuff into the unit?

*sorry but I'm almost completly lost with art stuff it just goes *whoosh* right over my head lol*
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Old 07-17-2008, 06:26 PM   #6 (permalink)
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If anyone is interested in Testing and Has A computer Headset download teamspeak:TeamSpeak - Downloads
and join channel this server address 67.236.226.129:8767
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Old 07-17-2008, 06:49 PM   #7 (permalink)
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sorry for triple post but won't let me edit....

forgot to note that is no one is on or server is down contact me on msn: timbrook316@hotmail.com
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