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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Useful map for testing ZH superweapons and special powers

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-18-2008, 12:27 PM   #1 (permalink)
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Thumbs up Useful map for testing ZH superweapons and special powers

Super Weapons Test Range



This is a 2 player skirmish map for Zero Hour. It is not intended for multiplayer use.

This map is intended mainly for mod and map.ini makers who want to adjust and perfect their new superweapons or general's powers weapons. However, even if you are not into making mods, you can still use this map to test various special powers and superweapons that are in the game (or in mods that you install).

You may, for example, use this map to test the accuracy of a delivery payload of bombs: does it drop on target? Airforce general's carpet bombs tend to fall short for example - the OCL that calls them could be improved.

The map lets you do this by placing a target area down range from your base, in line with your command centre (where your special power planes come from).

The target area is populated by target vehicles so you can see the effectiveness or not of your weapons.

You can renew the targets on the range in the game.

Scripts give you lots of generals points to spend and free sciences from the start.

See the readme file for more information and a tutotial on how to use this map in ini editing.

Map comes with an example map.ini which changes the A10 strike to use cluster bombs, but you can improve how this works in the tutorial.

Download it from:
CnCMaps Map Editing Forums -> Download Manager -> ZeroHour Maps -> Super Weapons Test Range

Last edited by beng; 07-18-2008 at 12:31 PM.
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Old 07-18-2008, 07:56 PM   #2 (permalink)
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ooh neat! *downloads*
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