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Originally Posted by beng
The animation should play if it is a firing animation and the weapon is fired. Does it have a secondary weapon? Maybe it is using that instead?
Another thing you could try is let it crush infantry so it can just run into them and knock them over.
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Would I use a dummy weapon to kill them this way?
The dog only has one weapon, and the animation does play if I force fire, but not when attacking infantry, wierd. I tried using PreAttackDelay, but it didn't work.
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Originally Posted by n5p29
Do you have ra2? The ra2 attack dog yelping when dead.
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Not anymore, not for a long time, I have been trying to find a .zip or something with all the sounds from the game because there are other voices in there I'd like to use.
I have downloaded both RA disks from that site so there will probably be some sounds I can take from there.