You can't swap it unless you manually exit it from the transport. What you can do is have the dog start off as an empty transport with the detecting stealthed infantry module, and then with the upgrade add a passenger who can detect other stealthed things. Make the allowinsidekindof to be SPAWNS_ARE_THE_WEAPONS and make the stealth detecting passenger that kind, so that you can't have normal infantry etc being taken for a ride by the dog.
And if you don't want the transport slot pip to show up, use overlordcontain as it does not draw pips. You don't need to bother with overlord draw modules, just use the contain module.
|