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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-04-2008, 02:56 AM   #1 (permalink)
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Default number of command set limits?

my game keeps crashing. first wb was saying the commandset was wrong when it clearly wasnt, so i renamed the "wrong" one just to make sure.

then it let me into wb so i tried playing.

uncaught exception.

is there a limit on the number of commandsets? or total commands perhaps?

i've got over 250 and i only got halfway down the page. :|


i'm well frustrated i spent hours tryin to work out a new superpower and now this happens :thehulk:
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Old 09-04-2008, 04:44 AM   #2 (permalink)
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Would you give us more detail what the WB said? Maybe I can help. What the meaning of 'wrong' commandset?
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Old 09-04-2008, 08:14 AM   #3 (permalink)
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parsing error for the commandset.

even though there was actually nothing wrong with the set.

i changed the gla worker's commands.

so i changed them back and it complained about the next new set i'd made.

so erased that and that next one.

it decided that it'd accept it. so i tried playing and then got uncaught exception.

only thing i can think of causin the error now is my new specialability but how come WB didnt catch it if it is that?
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Old 09-04-2008, 11:23 AM   #4 (permalink)
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Any missing END line? Maybe you forgot to put it. Or any line with number but you didn't fill it, like " 12 = "?
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Old 09-04-2008, 11:37 AM   #5 (permalink)
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right, was some noob errors like duplicate commandsets and wrong names, but now i've fixed those i'm STILL getting the parsing error.

whyyyyyyyyy.

right, i just changed the commandsets to standard which kind of ruined my idea but now the game works. i dont think it likes the dozer commandsets being moved around as it would interfere with the scripts maybe. dont know.
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Old 09-04-2008, 01:53 PM   #6 (permalink)
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Restore the original INIZH, maybe your modified one is missing some files.
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